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Q3.

How does the notion of 'family resemblance' help Wittgenstein to uphold that 'Language is a game'? Discuss.

How to Approach

This question requires understanding Wittgenstein’s later philosophy, specifically his concept of ‘language-games’ and ‘family resemblance’. The answer should begin by explaining these concepts, then demonstrate how ‘family resemblance’ is crucial for understanding why Wittgenstein views language as a game. Focus on how it challenges traditional definitions of meaning and categorization. Structure the answer by first defining the terms, then explaining the connection, and finally providing examples.

Model Answer

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Introduction

Ludwig Wittgenstein, in his *Philosophical Investigations* (1953), radically shifted his views on language from the early *Tractatus Logico-Philosophicus*. He moved away from the idea that language functions primarily to picture reality, proposing instead that language is fundamentally a social practice – a ‘language-game’. This shift was underpinned by his concept of ‘family resemblance’, which challenged the traditional notion that concepts must have a single, defining essence. Understanding how these two ideas intertwine is crucial to grasping Wittgenstein’s later philosophy and its implications for understanding meaning and communication.

Understanding ‘Language-Games’

Wittgenstein argued that the meaning of a word isn't derived from a correspondence to an object in the world, but from its use within a specific context – a ‘language-game’. These ‘games’ are not literal games, but rather diverse activities involving language, each with its own rules and purposes. Examples include giving orders, describing objects, telling jokes, praying, and scientific reasoning. Each game dictates how words are used and understood. The meaning is thus ‘use’ in a particular context.

The Problem with Essentialism

Traditionally, it was believed that concepts possess a common essence – a set of necessary and sufficient conditions that define them. For example, a ‘game’ was thought to have defining features like competition, rules, and amusement. However, Wittgenstein pointed out that there is no single feature common to all games. Board games, card games, and ball games are vastly different, yet we all recognize them as ‘games’.

Introducing ‘Family Resemblance’

Wittgenstein introduced the concept of ‘family resemblance’ to address this problem. He likened concepts to members of a family – they share similarities, but not necessarily a single, defining trait. Just as family members resemble each other in various ways (eye color, nose shape, mannerisms) without sharing a single common feature, concepts are connected through overlapping and crisscrossing similarities.

How ‘Family Resemblance’ Upholds ‘Language is a Game’

‘Family resemblance’ is vital to the ‘language-game’ thesis because it explains how meaning can be fluid and context-dependent. If concepts don’t have fixed essences, then the meaning of words isn’t determined by a pre-existing, objective reality. Instead, meaning emerges from the way words are used within specific language-games.

  • No Fixed Rules: Just as there's no single rule defining a ‘game’, there are no fixed rules governing the use of language in general.
  • Overlapping Similarities: Words gain meaning through overlapping similarities with other words within a particular game.
  • Context is Key: The context of the language-game determines which similarities are relevant and how the word is understood.

Examples Illustrating the Connection

Consider the word ‘game’. We can see family resemblances between chess (strategic, intellectual), football (physical, competitive), and hide-and-seek (playful, simple). However, there’s no single characteristic they all share. Similarly, the word ‘knowledge’ can be used in different language-games – a scientific context, a legal context, or a personal context – each with its own criteria for what counts as ‘knowledge’. The meaning isn’t fixed; it’s determined by the game being played.

Concept Traditional View Wittgenstein’s View (Family Resemblance)
Meaning Correspondence to reality Use in a language-game
Concepts Possess a defining essence Share overlapping similarities
Language Pictures reality A collection of language-games

Conclusion

In conclusion, Wittgenstein’s notion of ‘family resemblance’ is not merely a descriptive observation but a foundational element of his ‘language-game’ thesis. It dismantles the traditional search for essential definitions and highlights the contextual, social, and practical nature of meaning. By recognizing that concepts are held together by overlapping similarities rather than fixed essences, Wittgenstein provides a powerful framework for understanding how language functions as a dynamic and multifaceted tool within various human activities. This perspective fundamentally alters our understanding of philosophy of language and its relation to human understanding.

Answer Length

This is a comprehensive model answer for learning purposes and may exceed the word limit. In the exam, always adhere to the prescribed word count.

Additional Resources

Key Definitions

Language-Game
A distinct activity or form of life in which language is used, governed by its own rules and conventions. It's not a game in the literal sense, but a way of engaging with the world through language.
Essentialism
The philosophical belief that things have a set of essential properties that define them, and without which they would cease to be what they are.

Key Statistics

Wittgenstein published *Philosophical Investigations* posthumously in 1953, but it quickly became one of the most influential works of 20th-century philosophy.

Source: Stanford Encyclopedia of Philosophy (as of knowledge cutoff)

Wittgenstein’s work has been cited over 100,000 times in academic literature, demonstrating its lasting impact on philosophy, linguistics, and cognitive science (Google Scholar, as of knowledge cutoff).

Source: Google Scholar (as of knowledge cutoff)

Examples

Building Instructions

The language used in building instructions constitutes a language-game. Words like "attach," "tighten," and "align" have specific meanings within this context, different from their everyday usage. Misunderstanding these terms can lead to a failed construction.

Frequently Asked Questions

Does Wittgenstein deny that words have any fixed meaning at all?

No, Wittgenstein doesn't deny meaning entirely. He argues that meaning is not fixed *in isolation* but is determined by its use within a specific language-game. Meaning is contextual and practical, not abstract and essential.

Topics Covered

PhilosophyLinguisticsWittgensteinLanguageMeaningGame